Essays
These are general essays that don’t fit neatly into the other categories – mostly single part one-off essays.
- “Conveyance” and AccusationZachery Oliver
- #GamerGate, or How Do You Fix Video Games Journalism? Part 1Zachery Oliver
- #GamerGate, or How Do You Fix Video Games Journalism? Part 2Zachery Oliver
- #GamerGate, or How Do You Fix Video Games Journalism? Part 3Zachery Oliver
- 42: Discovering Faith Through Fandom – The TG InterviewBryan Hall
- 5 Best/Worst Things About Dragon Age Inquisition And Its Religious NatureM. Joshua Cauller
- 5 Best/Worst Things About Hotline Miami 2 And Its “Subversive Violence”M. Joshua Cauller
- 5 Best/Worst Things About Volume and Its Future Robin-Hood-on-Twitch StoryM. Joshua Cauller
- 5 Misunderstandings of “Love Wins”Zachery Oliver
- 5 Quick Steps to Financial Wisdom for Dumb Gamers (Like Me!)Zachery Oliver
- 5 Rambling Thoughts About EsportsZachery Oliver
- 5 Tips for Fighting Game SuccessZachery Oliver
- A (Very Long) Note on Ludonarrative Dissonance Part 1: Final Fight and Crazy Game StoriesZachery Oliver
- A (Very Long) Note on Ludonarrative Dissonance Part 2: Stories As Vehicles of TruthZachery Oliver
- A Celebration for the Death of the Last Guardian and Presumptions of GreatnessZachery Oliver
- A Crysis Vacation GuideM. Joshua Cauller
- A Hyperdimension Neptunia Diary, Part 1Zachery Oliver
- A Hyperdimension Neptunia Diary, Part 2Zachery Oliver
- A Journey in the Absence of FreedomZachery Oliver
- A Return from HiatusZachery Oliver
- A Summary of E3 Press Conferences, Or How I’m Not That Excited About AnythingZachery Oliver
- A Theology of Gambling Part 1 – LotsZachery Oliver
- A Theology of Gambling Part 2 – MoneyZachery Oliver
- A Theology of Gambling Part 3 – Complexity and CompetitionZachery Oliver
- A Theology of Gambling Part 4 – HopeZachery Oliver
- Abandoning Abandonware (Or: How Do You Like Your Piracy?)Zachery Oliver
- AccessibilityZachery Oliver
- Achievements and the Whore of BablyonZachery Oliver
- Adults Playing Chrono TriggerZachery Oliver
- Agape TankingZachery Oliver
- Alliance and Horde CultureZachery Oliver
- An E3 of Nothing NewZachery Oliver
- Anime Games, Busywork, and SluggardsZachery Oliver
- Anita Sarkeesian: Do Not Feed the Tropes (Part 1)Zachery Oliver
- Anita Sarkeesian: Do Not Feed the Tropes (Part 2)Zachery Oliver
- Anita Sarkeesian: Do Not Feed the Tropes (Part 3)Zachery Oliver
- Appareance and Reality: Mass EffectZachery Oliver
- Are Mobile Games Ephemeral? Part 1Zachery Oliver
- Are Mobile Games Ephemeral? Part 2Zachery Oliver
- Are Video Games the New Religion? Part 1 – Sociological Definitions And CountersZachery Oliver
- Are Video Games the New Religion? Part 2 – Revealing, Concealing, and Religious ExperienceZachery Oliver
- Assassin’s Creed III and American Exceptionalism (Part 1)Zachery Oliver
- Assassin’s Creed III and American Exceptionalism (Part 2)Zachery Oliver
- Ayn Rand, Bioshock, and CertaintyZachery Oliver
- BacklogZachery Oliver
- Bad Parenting: The Diablo DebacleBryan Hall
- Batman, Bonhoeffer, and Respecting AuthorityNathanMarchand
- Batman: Arkham City and KleptomaniaZachery Oliver
- Beautiful Violence – The John Woo ConnectionZachery Oliver
- Beautiful Violence – Violent Video Games and ChristianityZachery Oliver
- Because I Love LearningM. Joshua Cauller
- Being a “Gamer”Zachery Oliver
- Being One With Video Games (and God)Zachery Oliver
- Beyond the Hardships Lies Accomplishment: Mountain Climbing and YouZachery Oliver
- Biblical Fallout: A Brief Pre-Fallout-4 ReflectionM. Joshua Cauller
- Big Pictures (Part 1)Zachery Oliver
- Big Pictures (Part 2)Zachery Oliver
- Bioshock Infinite, JRPGs, and Good CriticismZachery Oliver
- Bioshock Infinite’s Graceless MultiverseTimothy Collins
- Blade Wolf – An Exercise in Managing DisappointmentZachery Oliver
- Blazblue and EngagementZachery Oliver
- Blazblue and the Importance of BrevityZachery Oliver
- Bloodborne’s FocusZachery Oliver
- Bomberman and Friendly CompetitionZachery Oliver
- Brand Loyalty: Good or Bad?Zachery Oliver
- Brandon Goes to Gen ConBrandonball Z
- Breath of Fire II is ScaryZachery Oliver
- Brothers and The Two-Fold MiracleAyk Iano
- Brothers: A Tale of Two Sons and Eternal ImpactM. Joshua Cauller
- Burial At Sea: The Bioshock ObituaryM. Joshua Cauller
- Can You Avoid Videogame Pornography in The Witcher 3: Wild Hunt?M. Joshua Cauller
- Can You Play As Jesus In Mass Effect?M. Joshua Cauller
- Capcom’s Leaving Money on the TableZachery Oliver
- Cave Story and Individual CreativityZachery Oliver
- Censorship in Games (Part 1)Zachery Oliver
- Censorship in Games (Part 2)Zachery Oliver
- Censorship in Games (Part 3)Zachery Oliver
- Censorship in Games (Part 4)Zachery Oliver
- Censorship in Games (Part 5)Zachery Oliver
- Chalice DungeonsZachery Oliver
- Charlie Murder – PAXtravaganza 2013!Zachery Oliver
- Christ, the Coliseum, and ViolenceBryan Hall
- Christian Criticizing Game Subculture CrossoverZachery Oliver
- Christian Freedom (and Bayonetta)Zachery Oliver
- Christian Games Are Awful, and How to Fix ItZachery Oliver
- Christmas BethleCon (and/or the Nativity)Eric Anderson
- Christmas MagicZachery Oliver
- Civilization, Ignorance, and Loss of LimbZachery Oliver
- Civilization: The Validity of Nation-StatesZachery Oliver
- Comfort ZonesZachery Oliver
- Competition and “Cheapness”Zachery Oliver
- Complex Motions in Fighting GamesZachery Oliver
- Computer Roleplaying Games and IZachery Oliver
- Contentment (and Some Other Things)Zachery Oliver
- Counterpoint: Why I Love JRPGsZachery Oliver
- Critics vs. Experts vs. CreatorsZachery Oliver
- Dark Souls III First ImpressionsZachery Oliver
- Darksiders II and Feeling HollowZachery Oliver
- Darkstalkers and ResurrectionZachery Oliver
- Death in Motorville – Ni No Kuni: Wrath of the White WitchBryan Hall
- Design Precedent in Video GamesZachery Oliver
- Despair, Salvation and Final Fantasy XIIIYann Wong
- Destiny Log Entry 001 – Destiny’s Contrast With Eternal-DestinyBryan Hall
- DetailsZachery Oliver
- Determining the Value of GrindingZachery Oliver
- Diablo and ManichaeismZachery Oliver
- Diablo III and Potato ChipsZachery Oliver
- Dilligence in Being SwampedZachery Oliver
- Discerning Your Entertainment Options: Grand Theft Auto V Case StudyZachery Oliver
- DLC Cosmetic Gaming: Paying More For LessZachery Oliver
- DmC and the Origins of EvilZachery Oliver
- DmC: “Seriously? A Great Story?”Zachery Oliver
- Do Video Game Developers Have No Regard For Children?Bryan Hall
- Do Video Games “Tell” Stories? – ControlZachery Oliver
- Do Video Games “Tell” Stories? – Empowerment and DoingZachery Oliver
- Do Video Games Reflect God’s Design For Man?Hector Gonzalez
- Does Chrono Trigger Take Influence from Christianity? Historical ConnectionsZachery Oliver
- Does Chrono Trigger Take Influence from Christianity? The Bible ConnectionZachery Oliver
- Dragon’s Crown, Sexism, and ContextZachery Oliver
- Duelyst and Learning CurvesZachery Oliver
- Durummu and Scapegoating in Raid FinderZachery Oliver
- Dust: An Elysian Tail and the Problem of ExpectationZachery Oliver
- Dynasty Warriors = Dumb FunZachery Oliver
- Dynasty Warriors and the Myth of “Button Mashing”Zachery Oliver
- E3 2013: Killer Instinct (3? Maybe?)Zachery Oliver
- E3 2015 – “Coming in 2016”Zachery Oliver
- Eastern/Western Driving and DecisionsZachery Oliver
- Easy Life, Easy Video Games, Vice VersaZachery Oliver
- Effective WitnessZachery Oliver
- Elder Scrolls, Game Reviewing, and Judging (Part 1)Zachery Oliver
- Elder Scrolls, Game Reviewing, and Judging (Part 2)Zachery Oliver
- Electronic Arts, Real Guns, and MaterialismZachery Oliver
- Emmanuel: Christmas EverydayZachery Oliver
- Experience vs. MechanicsZachery Oliver
- Failure Fun Night — A GameCell RecapM. Joshua Cauller
- Fake SportsZachery Oliver
- Fallout: Fire Emblem AwakeningBryan Hall
- Fictional Depictions of Sin Part 1 – PrescriptionZachery Oliver
- Fictional Depictions of Sin Part 2 – Intent and DescriptionZachery Oliver
- Fictional Depictions of Sin Part 3 – Popular Media and ConclusionsZachery Oliver
- Fighter’s Corner – Vega/Claw and the Meta-GameZachery Oliver
- Fighter’s Corner: Having Fun in Anarchy ReignsZachery Oliver
- Final Fantasy Tactics 1.3: Proverbs for Gaming and LifeZachery Oliver
- Final Fantasy XIII and Second ChancesZachery Oliver
- Final Fantasy XIII Versus Fate (Part 1)Zachery Oliver
- Final Fantasy XIII Versus Fate (Part 2)Zachery Oliver
- Final Fantasy XIII Versus Fate (Part 3)Zachery Oliver
- Finding SurprisesZachery Oliver
- Finkle Is Einhorn, Jesus Is God … Alan Wake Is Joseph Campbell?Patrick Gann
- Fire Emblem showcases how the Body of Christ should workM. Joshua Cauller
- Fitness, Santification, and Video GamesZachery Oliver
- Fortune Street and CommitmentZachery Oliver
- Fortune Street and the End of MasteryZachery Oliver
- Fox News, Scapegoating, Soapboxes, and High Horses: How to Handle a CrisisZachery Oliver
- Fractured Soul – PAXtravaganza 2013!Zachery Oliver
- Frustration and Mastery: DefinitionsZachery Oliver
- Frustration and Mastery: Game DesignZachery Oliver
- Fun, Video Games, and ConstantsZachery Oliver
- Future NostalgiaZachery Oliver
- Game Market Crash Imminent? Don’t Worry About ItZachery Oliver
- GameCell Trust Night!M. Joshua Cauller
- GameCell: Confusion NightM. Joshua Cauller
- Gamers Are StupidBryan Hall
- Games Journalism and FramingZachery Oliver
- Gaming Degeneration Part 1: Super Mario Bros. SatireZachery Oliver
- Gaming Degenerations Part 2: Self-Indulgence Contra Super Mario Bros.Zachery Oliver
- Gears of War, and Liking Dumb Things (1)Zachery Oliver
- Gears of War, and Liking Dumb Things (2)Zachery Oliver
- Gender, Sexuality, and…Games?Zachery Oliver
- Getting a Fighting Game EducationZachery Oliver
- Getting a Seat At the Table, or Statistics Are BadZachery Oliver
- God of War: Ascension, Media Manipulation, and IndependenceZachery Oliver
- God, Art, and PowerZachery Oliver
- Good-Feel and An Epic YarnZachery Oliver
- Grand Theft Auto Is FunZachery Oliver
- Guilty Gear Xrd and AccessibilityZachery Oliver
- Hating NostalgiaZachery Oliver
- Hearthstone – New MetaZachery Oliver
- Hearthstone and the HeartZachery Oliver
- Heroes of the Storm’s Five CordsZachery Oliver
- Hotline Miami and Sandy HookZachery Oliver
- Hotline Miami and The Great Fake DifficultyZachery Oliver
- How A Microsoft Surface Saved Me from the Brink of DeathTed Loring
- How a Music Game Made Enya HardcoreZachery Oliver
- How Spec Ops The Line Disobeys Rule Number One of StorytellingM. Joshua Cauller
- How to Cause Nuclear FalloutBryan Hall
- How to Deal With The Video Game ForumZachery Oliver
- How’s Hitman?Zachery Oliver
- I Am Bayonetta (Well, Maybe)Penny Oliver
- I Am Tired of Digital MurderZachery Oliver
- I Am Worried About Final Fantasy XVZachery Oliver
- I Die Daily – “Cheap” and “Unfair” GamesZachery Oliver
- I Die Daily – A Treatise on Video Game DifficultyZachery Oliver
- Impressions: Monster Hunter 3 UltimateZachery Oliver
- Impressions: The Wonderful 101Zachery Oliver
- In Retrospect: Max Payne 3Zachery Oliver
- Independence Day and Metal Wolf ChaosZachery Oliver
- Intention and Fighting GamesZachery Oliver
- Introducing Tee ChurchZachery Oliver
- Intuitiveness, Portal (Kinda), and ChristianityZachery Oliver
- Is 98 Hours in Metal Gear Solid V Bad Stewardship?M. Joshua Cauller
- Is ESport Really a “Sport”?Andrew Crawford
- Is Real Life Boring? – On Video GamesZachery Oliver
- It Can Be for Nothing : The Last of UsAyk Iano
- J.R.R. Tolkien’s Philosophy of FantasyAndrew Crawford
- Jesus (and Feena and Reah), Friend(s) of SinnersPatrick Gann
- Jesus Wept on the 4th of July (But Not How You Think)Zachery Oliver
- Jonathan Blow, Rob Bell, and the Mind of Christ (Part 1)Zachery Oliver
- Jonathan Blow, Rob Bell, and the Mind of Christ (Part 2)Zachery Oliver
- Ken Levine and the Artistic TemperamentZachery Oliver
- Kids and Video GamesZachery Oliver
- King of Fighters and Priestly DedicationsZachery Oliver
- Kingdom Unity – Shadow of MordorAyk Iano
- Knowledge (Part 1)Zachery Oliver
- Knowledge (Part 2)Zachery Oliver
- L.A. Noire and ImmersionZachery Oliver
- Lara Croft: Tomb Raider, Weak Woman, Rape VictimZachery Oliver
- Launch Day WoesZachery Oliver
- Lessons of the HuntAyk Iano
- Let’s Play Socrates Jones: The Bible and Euthyphro, Or, God is Holy, Holy is GodSamuel Garcia
- Light, Darkness, and SkylandersBryan Hall
- Living with a Spirit — Beyond: Two Souls (Part 1)Ayk Iano
- Living with a Spirit — Beyond: Two Souls (Part 2)Ayk Iano
- Localization (Part 1)Zachery Oliver
- Localization (Part 2)Zachery Oliver
- Localization (Part 3)Zachery Oliver
- Lose Your FearZachery Oliver
- Losing to Win (Part 1)Zachery Oliver
- Losing to Win (Part 2)Zachery Oliver
- Losing Your Fear of Death (Dark Souls and Other Things)Zachery Oliver
- Luigi’s Mansion: Dark Moon – This Man Began To Build But Was Unable to FinishTed Loring
- Mario Party and the Laborers in the VineyardZachery Oliver
- Mark of the Ninja: The Ninja’s ChoiceZachery Oliver
- Max Payne Doesn’t Loves His NeighborZachery Oliver
- Mega Man MasochismZachery Oliver
- Melodies of Life: A Mother’s Tale of Holy GamingPenny Oliver
- MelodramaZachery Oliver
- Mercenary Kings – PAXtravaganza 2013!Zachery Oliver
- Metagame Part 1 – As a Function of DesignZachery Oliver
- Metagame Part 2 – As a Community ExerciseZachery Oliver
- Metagame Part 3 – As DogmasZachery Oliver
- Metagame Part 4 – Independence and SubmissionZachery Oliver
- Metal Gear Rising: Revengeance Basic Mechanics GuideZachery Oliver
- Metal Gear Rising: Revengeance, Difficulty Levels and EngagementZachery Oliver
- Metal Gear Solid V’s “Storysense”Zachery Oliver
- Metal Gear’s EveM. Joshua Cauller
- Miasmata’s Eschatological LongingM. Joshua Cauller
- Michael Morejon’s Treasure Chest – June 2015Michael Morejon
- Misogynist Killer Is DeadZachery Oliver
- Mission StatementZachery Oliver
- Missions Week: A Call for the Christian Gaming Community to Really Matter for ChristYann Wong
- Missions Week: Gamecell, or How To Become A Missionary To Your BasementM. Joshua Cauller
- Missions Week: Missional Mindset as the Thematic Content of GamesE. W. Chung
- Missions Week: Missions Quest (Part 1)Eric Anderson
- Missions Week: Missions Quest (Part 2)Eric Anderson
- Missions Week: The Next Generation’s Effect on Evangelism and DiscipleshipAndrew Crawford
- Missions Week: Video Game Evangelism – Pros and PitfallsZachery Oliver
- MMORPGs, Manipulation, and Independent ThoughtZachery Oliver
- MOBAs and ConfusionZachery Oliver
- Monday Update – The Hateful EightZachery Oliver
- Moral Simplicity Versus Pessimistic ComplexityZachery Oliver
- More on Mechanics vs. ExperienceZachery Oliver
- Music (Part 1)Zachery Oliver
- Music (Part 2)Zachery Oliver
- My Brother Plays Bioshock (Part 1)Zachery Oliver
- My Brother Plays Bioshock (Part 2)Zachery Oliver
- My Dad Plays Dark SoulsZachery Oliver
- My Personal Journey into Video Game MinistryAndrew Crawford
- My Tumultuous Relationship With Sonic the HedgehogZachery Oliver
- Narrative ExpectationsZachery Oliver
- Narrative Versus Conquest – Video Games and ConflictZachery Oliver
- Narrative Versus Conquest: Learning to ConquerZachery Oliver
- Nintendo and the Next Gen Console WarZachery Oliver
- Nioh and PlaytestingZachery Oliver
- No Tear Separates Us – TearawayAyk Iano
- No, Reality is Awesome! – On Video GamesZachery Oliver
- Number Go UpZachery Oliver
- Older Writings: Dance Dance RevolutionZachery Oliver
- On Accuracy and Final Fantasy Tactics (Part 1)Zachery Oliver
- On Accuracy and Final Fantasy Tactics (Part 2)Zachery Oliver
- On Healthy Christian CriticismZachery Oliver
- Optimal Strategies of Submission: Explications and ComparisonsZachery Oliver
- Optimal Strategies of Submission: Self-Reflection and ConclusionZachery Oliver
- Optimal Strategy of Submission: Punishment and FairnessZachery Oliver
- Pandaria and the Trial of Taran ZhuZachery Oliver
- Participation and Observation – Squaresoft, History, and Nailing the BalanceZachery Oliver
- Participation and Observation: Castlevania’s Lords of ShadowZachery Oliver
- PAXtravaganza 2013! – MechKnight ChroniclesZachery Oliver
- PAXtravaganza 2013!: BLEAKZachery Oliver
- PAXtravaganza 2013!: Boot Hill HeroesZachery Oliver
- PAXtravaganza 2013!: Children of LibertyZachery Oliver
- PAXtravaganza 2013!: Delver’s DropZachery Oliver
- PAXtravaganza 2013!: Fearless NightZachery Oliver
- PAXtravaganza 2013!: McDroidZachery Oliver
- PAXtravaganza 2013!: Shovel KnightZachery Oliver
- PAXtravaganza 2013!: Super SplattersZachery Oliver
- PAXtravaganza 2014!: Bean’s Quest 2: Bean DreamsZachery Oliver
- PAXtravaganza 2014!: Echoes of EriduZachery Oliver
- PAXtravaganza 2014!: Ember Strikes – The Battle for Willow LaneZachery Oliver
- PAXtravaganza 2014!: Galak-Z – The DimensionalZachery Oliver
- PAXtravaganza 2014!: Project TotemZachery Oliver
- PAXtravanganza 2014! – AztezZachery Oliver
- Persona 4 and the Detective Story (Part 1) – IntroductionZachery Oliver
- Persona 4 and the Detective Story (Part 2) – ParadoxZachery Oliver
- Persona 4 and the Detective Story (Part 3) – Authority and DeceptionZachery Oliver
- Persona 4 and the Detective Story (Part 4) – Characters and the ObviousZachery Oliver
- Persona 4 and the Detective Story (Part 5) – The Trick of LifeZachery Oliver
- Persona 4’s Wondrous Magus!Zachery Oliver
- Phil Fish and Misplaced IdealismZachery Oliver
- Playing as Jesus in Telltale’s Walking Dead (Episodes 1-5)M. Joshua Cauller
- Playing At SinZachery Oliver
- Point: Why I Hate JRPGsM. Joshua Cauller
- POWER OF GOD Night — A GameCell RecapM. Joshua Cauller
- Preconceived Notions of Fighting GamesZachery Oliver
- Progress (Part 1)Zachery Oliver
- Progress (Part 2)Zachery Oliver
- Progress (Part 3)Zachery Oliver
- Project Gotham Racing, Or How to Make Driving ConfusingZachery Oliver
- Psalm 127, Children, and MonotonyZachery Oliver
- Psychology and The Writing ProcessZachery Oliver
- Quantitative and Qualitative?Zachery Oliver
- Queens of the Stone Age, Shakespeare, and Video Game ArtZachery Oliver
- Quick Night — A Gamecell RecapM. Joshua Cauller
- Quiet TimeZachery Oliver
- Race the Sun – PAXtravaganza 2013!Zachery Oliver
- Raid Finder is Broken: The ProblemZachery Oliver
- Raid Finder is Broken: The SolutionZachery Oliver
- Relational Tension Night — GameCell RecapM. Joshua Cauller
- Remakes and Remasters (Part 1)Zachery Oliver
- Remakes and Remasters (Part 2)Zachery Oliver
- Remakes and The Word of GodZachery Oliver
- Repetition (Part 1) – Game LoopsZachery Oliver
- Repetition (Part 2) – Paul the TentmakerZachery Oliver
- Repetition (Part 3) – Power Tools and the Messianic SecretZachery Oliver
- Repetition (Part 4) – MemorizationZachery Oliver
- Replay ValueZachery Oliver
- Restrictions (Part 1)Zachery Oliver
- Restrictions (Part 2)Zachery Oliver
- Review PolicyZachery Oliver
- Review Policy Version 2.0Zachery Oliver
- Ridge Racer, Arcade Racers and Suspension of DisbeliefZachery Oliver
- Rogue Legacy and PracticeZachery Oliver
- SaGa: Do It Yourself GamingZachery Oliver
- Save the Dickwolves?Zachery Oliver
- Scoring and Purity of FormZachery Oliver
- Scrabble and The RulesZachery Oliver
- Self-Effacement in Game Development (Part 1)Zachery Oliver
- Self-Effacement in Game Development (Part 2)Zachery Oliver
- SEX WEEK – Destroying What We LoveDavid Prysock
- SEX WEEK – Harem vs Waifu: Eroge, Virtual Polyamory and Monogamy on TrialPatrick Gann
- SEX WEEK – Interacting with Video Game Sexuality: A Christian ViewYann Wong
- SEX WEEK – Intimacy Quest: Why Are Video Games Trying To Do Sex?M. Joshua Cauller
- SEX WEEK – Lust, Video Games, and AwarenessEric Anderson
- SEX WEEK – Media Pornography and True SexualityZachery Oliver
- SEX WEEK – Watch Out For The Goombas!Bryan Hall
- Sexism in Games: Part InfinityZachery Oliver
- Shantae and the Problem of FamiliarityZachery Oliver
- Shopping for Video Games During the Holidays: A GameStop GuideZachery Oliver
- Should Men Put Video Games Away As “Childish Things” For Their Wives / Girlfriends?Bryan Hall
- Simcity Simulations – The Insufficiency of the God GameZachery Oliver
- Simple Pleasures (and Ridge Racer)Zachery Oliver
- Sin and Grace as Goals Vs. SystemsZachery Oliver
- SNK, Neo Geo, Fun, and Settling for LessZachery Oliver
- Sonic: The Good and the BadZachery Oliver
- Spoiled Video GamersZachery Oliver
- Square-Enix and Danger of an Emotional FanbaseZachery Oliver
- Starcraft II, Metagaming, and ActionZachery Oliver
- Steam Sales and ValueZachery Oliver
- Story, Difficulty, and Gear of War JudgmentZachery Oliver
- Street Fighter SchadenfreudeZachery Oliver
- Structure and InnocenceZachery Oliver
- Stupid Simplicity: Assassin’s Creed III’s Blissfully Ignorant FailureZachery Oliver
- Sunset, Tale of Tales, and Making Art for MoneyZachery Oliver
- Super Mario 3D Land can train you how to read the BibleM. Joshua Cauller
- Sushi (Jiro) and Scrooge McDuckZachery Oliver
- Sympathy and Self Loathing in Max Payne 3Zachery Oliver
- Syndicate (2012)’s Wonderful Boss Battles & Horrifying Shock ContentM. Joshua Cauller
- Tablets Are AwesomeZachery Oliver
- Tales of Graces, Grinding, and Good Game DesignZachery Oliver
- Tanking and AdaptationZachery Oliver
- Ten Things You Didn’t Know About SalvationM. Joshua Cauller
- Thankful for ThanksgivingZachery Oliver
- Thanksgiving in LeisureZachery Oliver
- That Dragon, Cancer Drove Me to PrayerZachery Oliver
- The “Emo” Japanese Game: Hideaki Anno and The Culture Gap (Part 3)Zachery Oliver
- The “Emo” Japanese Game: Neon Genesis Evangelion (Part 2)Zachery Oliver
- The “Emo” Japanese Game: Origins and Buddhism (Part 1)Zachery Oliver
- The “Emo” Japanese Game: Final Fantasy and Psychological Deception (Part 4)Zachery Oliver
- The Answers of the Ineffable Part 1 – TED Talks and SimplificationZachery Oliver
- The Answers of the Ineffable Part 2 – The Mysteries of Bob DylanZachery Oliver
- The Answers of the Ineffable Part 3 – Barth and the Unknown GodZachery Oliver
- The Answers of the Ineffable Part 4 – Video Games!Zachery Oliver
- The Apostle Paul and The Wolf Among Us: Episode 1M. Joshua Cauller
- The Art of Balance: Conclusions (Part 5)Zachery Oliver
- The Art of Balance: Is Moderation Good or Bad? (Part 3)Zachery Oliver
- The Art of Balance: Nerfs and Buffs (Part 2)Zachery Oliver
- The Art of Balance: Scriptural Evidences (Part 4)Zachery Oliver
- The Art of Balance: Symmetry and Asymmetry (Part 1)Zachery Oliver
- The Beatitudes and The BouncerZachery Oliver
- The Boogeymonster!Zachery Oliver
- The Burden of Sequels and Change (Part 1)Zachery Oliver
- The Burden of Sequels and Change (Part 2)Zachery Oliver
- The Comfort of Dragon QuestZachery Oliver
- The Contradictions of Resident Evil 6Zachery Oliver
- The Creed of the Assassins (Part 1)Zachery Oliver
- The Creed of the Assassins (Part 2)Zachery Oliver
- The Difference Between Appearance and Reality: IntentionsZachery Oliver
- The End of the StoryZachery Oliver
- The Fall of Seiken Densetsu – Part 1Zachery Oliver
- The Fall of Seiken Densetsu – Part 2Zachery Oliver
- The Fall of Seiken Densetsu (Part 3)Zachery Oliver
- The Falsehood of Quantification of SelfZachery Oliver
- The Female Perspective: How Do Video Games Impact Relationships?Bryan Hall
- The Futility of Violence in NieRZachery Oliver
- The God Who HelpsJosephL
- The GreetingZachery Oliver
- The Hidden Allure of Daily QuestsZachery Oliver
- The Inherent Joys of Skill-Based GamingZachery Oliver
- The Japanese Style (Part 1)Zachery Oliver
- The Japanese Style (Part 2)Zachery Oliver
- The Joy of (Hearthstone) GiftsZachery Oliver
- The List: Conker’s Bad Fur DayZachery Oliver
- The Little ThingsZachery Oliver
- The Mark of Maturity (and Other Myths)Zachery Oliver
- The Market Value of Dariusburst Chronicles SavioursZachery Oliver
- The Mechanics of Hearthstone – NegativesZachery Oliver
- The Mechanics of Hearthstone – StrategiesZachery Oliver
- The Mega Man 9 SecretZachery Oliver
- The Molten Core and Future HopesZachery Oliver
- The Necessary Turn: A Video Game Eucatastrophe – Materialism and the Role of Myth (Part 1)Zachery Oliver
- The Necessary Turn: A Video Game Eucatastrophe – The Illusions of Choice (Part 2)Zachery Oliver
- The Observational Fun of Arkham KnightZachery Oliver
- The Open World of Time WastersZachery Oliver
- The Pause Button (Part 1)Zachery Oliver
- The Pause Button (Part 2)Zachery Oliver
- The Pause Button (Part 3)Zachery Oliver
- The Plight of the Repugnant ProtagonistZachery Oliver
- The Prickly Problem of Private Servers (Part 1)Zachery Oliver
- The Prickly Problem of Private Servers (Part 2)Zachery Oliver
- The Problem of Early AccessZachery Oliver
- The Problem with NintendoZachery Oliver
- The Problem with Nintendo, AddendumZachery Oliver
- The Puzzle (Har Har) of LifeZachery Oliver
- The Quest for a Japanese Xbox 360 Part 1 – Shmups Are Fun!Zachery Oliver
- The Quest for a Japanese Xbox 360 Part 2 – The Travails of ImportingZachery Oliver
- The Quiet Contemplation of Monkey IslandZachery Oliver
- The Reality of Mighty No. 9Zachery Oliver
- The Shrewd RangerAyk Iano
- The Theology of Horror Games – The Biblical Approach to Horror (Part 3)Zachery Oliver
- The Theology of Horror Games: Introduction (Part 1)Zachery Oliver
- The Theology of Horror Games: The Psychology of Horror (Part 2)Zachery Oliver
- The Treatment of the BodyZachery Oliver
- The True Horde, The Only Horde, and Pride Part 1 – The Villains of WoWZachery Oliver
- The True Horde, The Only Horde, and Pride Part 2 – Grom’s Legacy and Human PersonalityZachery Oliver
- The True Horde, The Only Horde, and Pride Part 3 – Changing the Framework of Your Life Through ChristZachery Oliver
- The Uncharted Waters of DiscoveryZachery Oliver
- The Value of PatienceZachery Oliver
- The Variety of RacingZachery Oliver
- The Wild West of Pokemon BootleggingZachery Oliver
- The Wind Waker’s Trinity Problem (Part 1)Zachery Oliver
- The Wind Waker’s Trinity Problem (Part 2)Zachery Oliver
- Theology Gaming Manifesto?Zachery Oliver
- This Body of MineAyk Iano
- Thomas Wasn’t AloneBryan Hall
- Through a Glass Darkly in Video GamesZachery Oliver
- Times for ChangeAyk Iano
- Timewalking – Know Your RoleZachery Oliver
- Tomb Raider, Depression, and Spiritually Draining GamesM. Joshua Cauller
- Tomb Raider, Objectification, and You (Yes, You)Zachery Oliver
- Tradition and Metal Gear Solid VZachery Oliver
- Treasure Tracking With ToadZachery Oliver
- Trials of the HuntAyk Iano
- Ukiyo-e: Floating Island IdealismZachery Oliver
- Understanding Game AI and Design Part 1: Intro and State MachinesZachery Oliver
- Understanding Game AI and Design Part 2: Planning Systems and TerrainZachery Oliver
- Understanding Game AI and Design Part 3: Examples and ConclusionsZachery Oliver
- Unreasonable ExpectationsZachery Oliver
- Video Game Explications: Redemption in LufiaE. W. Chung
- Video Game Puzzles, Feeling Dumb, and OvercomeZachery Oliver
- Video Game Simulation and Christian Imagination (Part 1)Zachery Oliver
- Video Game Simulation and Christian Imagination (Part 2)Zachery Oliver
- Video Games and Anger (Part 1)Zachery Oliver
- Video Games and Anger (Part 2)Zachery Oliver
- Video Games and Anger (Part 3)Zachery Oliver
- Video Games and Godly AdventuringPenny Oliver
- Video Games as a Business – A Blizzard Case StudyZachery Oliver
- Video Games as a Business – A Proper Theology of Money (Part 1)Zachery Oliver
- Video Games as a Business – A Proper Theology of Money (Part 2)Zachery Oliver
- Video Games as a Business – Corporate Approaches to Customers (Not Consumers)Zachery Oliver
- Video Games as a Business – Corporate PersonhoodZachery Oliver
- Video Games as a Business – Manipulation or Satisfaction?Zachery Oliver
- Video Games as a Business – Patronage and its EffectsZachery Oliver
- Video Games as Business – IntroductionZachery Oliver
- Video Games As Childish ThingsZachery Oliver
- Video Games, Art, and Objective Standards – Addressing the Critics and Game StudiesZachery Oliver
- Video Games, Art, and Objective Standards – Avoiding AbstractionsZachery Oliver
- Video Games, Art, and Objective Standards – ConclusionsZachery Oliver
- Video Games, Art, and Objective Standards – Defining the Video GameZachery Oliver
- Video Games, Art, and Objective Standards – IntroductionZachery Oliver
- Video Games, Art, and Objective Standards – Judging Video Games as “Art” (1)Zachery Oliver
- Video Games, Art, and Objective Standards – Judging Video Games as “Art” (2)Zachery Oliver
- Video Games, Art, and Objective Standards – Judging Video Games as “Art” (3)Zachery Oliver
- Video Games, Art, and Objective Standards – LudologyZachery Oliver
- Video Games, Art, and Objective Standards – NarratologyZachery Oliver
- Video Games, Art, and Objective Standards – Preliminary Objections (1)Zachery Oliver
- Video Games, Art, and Objective Standards – Preliminary Objections (2)Zachery Oliver
- Video Games, Art, and Objective Standards – Understanding The “Live” CreatureZachery Oliver
- Video Games, Art, and Objective Standards – Video Games as Pragmatic Experiences (1)Zachery Oliver
- Video Games, Art, and Objective Standards – Video Games as Pragmatic Experiences (2)Zachery Oliver
- Viewtiful Joe and Sin OfferingsZachery Oliver
- Violence and Video Games (Part 1)Zachery Oliver
- Violence and Video Games (Part 2)Zachery Oliver
- Waiting for Killer InstinctZachery Oliver
- WAR (An Intertain Exploration)Ayk Iano
- Warlords of Draenor, and Getting What You WantZachery Oliver
- Warlords of Draenor, Hermeneutics, Feedback Loops (Part 1)Zachery Oliver
- Warlords of Draenor, Hermeneutics, Feedback Loops (Part 2)Zachery Oliver
- What Are Childish Things?Zachery Oliver
- What Darkness Can Overcome the Resurrection?Patrick Gann
- What did GameCell choose for Choice Night?M. Joshua Cauller
- What Do Horror Games Have To Do With Conquering Fear Like Jesus?M. Joshua Cauller
- What is Postmodernism?Zachery Oliver
- What the Animals DoZachery Oliver
- What’s Great About God of War? (Part 1)Zachery Oliver
- What’s Great About God of War? (Part 2)Zachery Oliver
- What’s Great About God of War? (Part 3)Zachery Oliver
- Where We’ve Been – Other PlacesZachery Oliver
- Why Are There No Good Professional Wrasslin’ Games?Zachery Oliver
- Why Do I Like Hearthstone?Zachery Oliver
- Why Do We Like Villains?Zachery Oliver
- Why Do You Play Video Games?Zachery Oliver
- Why Do You Play Video Games? – A DebateZachery Oliver
- Why Does Yann Wong Play Video Games?Yann Wong
- Why I Don’t Write Reviews…And Why I Might StartZachery Oliver
- Why I Play Video GamesBryan Hall
- Why I Won’t Be Playing Pandaria (Yet)Zachery Oliver
- Why World of WarCraft WorksZachery Oliver
- Wii DreamsZachery Oliver
- Wii Fit Called Me Fat: Fearing ChangeZachery Oliver
- Wii Games, Bust-A-Move, and PartialityZachery Oliver
- Wii U, New Consoles, and ForeverZachery Oliver
- Wolf Nipples – Toplessness in Wolf Among Us: Episode 2M. Joshua Cauller
- World of WarCraft PvP – AshranZachery Oliver
- World of WarCraft PvP – ConclusionsZachery Oliver
- World of WarCraft PvP – NegativesZachery Oliver
- World of WarCraft PvP – PositivesZachery Oliver
- World of WarCraft PvP – RemediesZachery Oliver
- World of WarCraft, Anonymity, and Invisible RingsZachery Oliver
- World of WarCraft, Efficiency, and the Common ManZachery Oliver
- Xbox One, Video Game Journalism, and Mind RenewalZachery Oliver
- XCOM DisappointmentM. Joshua Cauller
- Ys, Bumping, and “Play”Zachery Oliver
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