Let’s talk about death a little more.
Even though I walk through the valley of the shadow of death,
I fear no evil, for You are with me;
Your rod and Your staff, they comfort me.Psalm 23:4
Let’s talk about death a little more.
Even though I walk through the valley of the shadow of death,
I fear no evil, for You are with me;
Your rod and Your staff, they comfort me.Psalm 23:4
I did not realize the impact music and cutscenes actually provide to most video games – this works with or without story. They fit, of course, within the entirety of a game’s aesthetic appeal, but they also continue further from the events happening within the game. Recently, I’ve attended many “video game concerts” where music from games appears, rearranged to fit the confines of an orchestra (or symphonic metal band, as in the case of the Video Game Orchestra). In most cases, I’m surrounded with self-proclaimed “fans” of the games. They discuss the setlist, they gasp when songs the conductor announces the next song (I didn’t even know the Final Fantasy XIII battle theme was actually called “Blinded by Light”), they cry as the current piece hits them emotionally. If I didn’t know any better, I’d say we were in a charismatic church, but we’re at a video game concert!
Many, many things irritate me about God of War (As I noted without even playing it!). I was, however, willing to give the game a chance by actually playing and completing it. Whether via time or distance or nostalgia, the original game in the series holds little love from me in the year 2013.