Theology Gaming Posts

February 27, 2014 / / Video Games

Editor’s Note: So we had a conversation about the topic, and here’s what happened. I should note that Jay Tholen is the lead designer-developer of Dropsy, not mentioned in this conversation but certainly relevant. As well, Caleb Miller has not written/been involved in Theology Gaming in any official capacity, but his additions to the conversation deserve to be seen.

Zachery Oliver: Why are Christian games bad? And how can they improve? Just an idea that popped in my head. Can you sum up your position in a paragraph?

February 24, 2014 / / Monday Update

Savant: Ascent lies in that style of game that I would call the “Robotron shooter”. For those who don’t remember Robotron: 2084, this two-dimensional shooter involves shooting dozens and dozens of evil robots that came in increasingly larger waves. You can move freely around the space provided, but touching an enemy or enemy shot will cause instant death. In that sense, there’s no way to “win” Robotron – only to gain a high score that’s higher than anyone else by pure survival skills and familiarity with its mechanical depths.