Theology Gaming Posts

March 10, 2014 / / Monday Update

Free-2013-Movie-The-Lone-Ranger-Wallpaper

The Lone Ranger – Barring any prolonged discussion about Johnny Depp reinvigorating Indian stereotypes in films (yes, we know your great-great grandmother was Apache or something) or the strange historical inaccuracies (railroads in Texas during 1869? Definitely not!), the Lone RangerĀ stillĀ manages to present one of the strangest blockbuster movies of recent memory. American critics hated it with a passion far too heated for such a low simmering movie, and the budget far exceeds anything that actually comes the viewer’s eyeballs. Honestly, it’s quirky enough in both style and pacing that, barring the heritage of big-budget Western bombs, it felt like no surprise to see The Lone Ranger’s ultimate failure.

But does this mean it’s a bad film? Not in my estimation. Rather, I see it as a different take on the action-adventure formula made famous by Ted Elliot and Terry Rossio in the more recent Zorro and Pirates of the Caribbean series, They write exciting films with double crosses, weird tonal shifts from comedy to drama and then back again, and a seeming billion subplots that sometimes go somewhere (but often feel self-indulgent). That they fit this all within two and half hours will either exhaust your audience (as proved with Pirates of the Caribbean: At World’s End and our titular subject) or function as both crowd-pleaser and intelligent plotline. In sum, they make “acquired taste” films that actually improve over several viewings.

March 6, 2014 / / Reviews

I make a point of finishing most games that I review. Even though I may enjoy or vehemently dislike a game, I always intend to finish. Often, a video game that could, theoretically, provide a goldmine for review purposes simply falls to the wayside on Theology Gaming for this very reason. Although that particular point isn’t, to my knowledge or the original review policy or the new one, I made an unwritten law unto myself to never review games that I haven’t personally loved/suffered through.

In that sense, Pixeljunk Eden represents the sort of game I want people to avoid, and it perfectly demonstrates that strange demarcation line between “game” and “non-game” deserves more exploration. Like saying “Dear Esther is a game” versus ‘Super Mario Bros. is a game”, we need more specific terms for describing these interactive experiences. They are not the same. A simple hand wave won’t take it away. If PixelJunk Eden IS a game, then we can easily consider it a rather bad one. If it isn’t, then why bother with a star rating, right?

March 5, 2014 / / Essays