Features
Here be written series that just don’t fit anywhere else.
- #GamerGate, or How Do You Fix Video Games Journalism? Part 1Zachery Oliver
- #GamerGate, or How Do You Fix Video Games Journalism? Part 2Zachery Oliver
- #GamerGate, or How Do You Fix Video Games Journalism? Part 3Zachery Oliver
- 42: Discovering Faith Through Fandom – The TG InterviewBryan Hall
- A (Very Long) Note on Ludonarrative Dissonance Part 1: Final Fight and Crazy Game StoriesZachery Oliver
- A (Very Long) Note on Ludonarrative Dissonance Part 2: Stories As Vehicles of TruthZachery Oliver
- A Hyperdimension Neptunia Diary, Part 1Zachery Oliver
- A Theology of Gambling Part 1 – LotsZachery Oliver
- A Theology of Gambling Part 2 – MoneyZachery Oliver
- A Theology of Gambling Part 3 – Complexity and CompetitionZachery Oliver
- A Theology of Gambling Part 4 – HopeZachery Oliver
- Anita Sarkeesian: Do Not Feed the Tropes (Part 1)Zachery Oliver
- Anita Sarkeesian: Do Not Feed the Tropes (Part 2)Zachery Oliver
- Anita Sarkeesian: Do Not Feed the Tropes (Part 3)Zachery Oliver
- Are Mobile Games Ephemeral? Part 1Zachery Oliver
- Are Mobile Games Ephemeral? Part 2Zachery Oliver
- Are Video Games the New Religion? Part 1 – Sociological Definitions And CountersZachery Oliver
- Are Video Games the New Religion? Part 2 – Revealing, Concealing, and Religious ExperienceZachery Oliver
- Assassin’s Creed III and American Exceptionalism (Part 1)Zachery Oliver
- Assassin’s Creed III and American Exceptionalism (Part 2)Zachery Oliver
- Beautiful Violence – The John Woo ConnectionZachery Oliver
- Beautiful Violence – Violent Video Games and ChristianityZachery Oliver
- Because I Love LearningM. Joshua Cauller
- Censorship in Games (Part 1)Zachery Oliver
- Censorship in Games (Part 2)Zachery Oliver
- Censorship in Games (Part 3)Zachery Oliver
- Censorship in Games (Part 4)Zachery Oliver
- Censorship in Games (Part 5)Zachery Oliver
- Counterpoint: Why I Love JRPGsZachery Oliver
- Do Video Games “Tell” Stories? – ControlZachery Oliver
- Do Video Games “Tell” Stories? – Empowerment and DoingZachery Oliver
- Does Chrono Trigger Take Influence from Christianity? Historical ConnectionsZachery Oliver
- Does Chrono Trigger Take Influence from Christianity? The Bible ConnectionZachery Oliver
- Elder Scrolls, Game Reviewing, and Judging (Part 1)Zachery Oliver
- Elder Scrolls, Game Reviewing, and Judging (Part 2)Zachery Oliver
- Eleventh Day of Christmas – The Lord of the Rings: The Return of the KingNathanMarchand
- Extra Day of Christmas – Black MesaJosephL
- Failure Fun Night — A GameCell RecapM. Joshua Cauller
- Fictional Depictions of Sin Part 1 – PrescriptionZachery Oliver
- Fictional Depictions of Sin Part 2 – Intent and DescriptionZachery Oliver
- Fictional Depictions of Sin Part 3 – Popular Media and ConclusionsZachery Oliver
- Fifth Day of Christmas – Kentucky Route Zero Act IIITimothy Collins
- Final Fantasy XIII Versus Fate (Part 1)Zachery Oliver
- Final Fantasy XIII Versus Fate (Part 2)Zachery Oliver
- Final Fantasy XIII Versus Fate (Part 3)Zachery Oliver
- First Day of Christmas – Bayonetta 2Zachery Oliver
- Fourth Day of Christmas – The Last of Us: Left BehindM. Joshua Cauller
- Frustration and Mastery: DefinitionsZachery Oliver
- Frustration and Mastery: Game DesignZachery Oliver
- GameCell: Confusion NightM. Joshua Cauller
- GameCell: Exploring LGBTQ Issues and the BibleM. Joshua Cauller
- Gaming Degeneration Part 1: Super Mario Bros. SatireZachery Oliver
- Gaming Degenerations Part 2: Self-Indulgence Contra Super Mario Bros.Zachery Oliver
- Gears of War, and Liking Dumb Things (1)Zachery Oliver
- Gears of War, and Liking Dumb Things (2)Zachery Oliver
- I Die Daily – “Cheap” and “Unfair” GamesZachery Oliver
- I Die Daily – A Treatise on Video Game DifficultyZachery Oliver
- Is Real Life Boring? – On Video GamesZachery Oliver
- Jonathan Blow, Rob Bell, and the Mind of Christ (Part 1)Zachery Oliver
- Jonathan Blow, Rob Bell, and the Mind of Christ (Part 2)Zachery Oliver
- Living with a Spirit — Beyond: Two Souls (Part 1)Ayk Iano
- Living with a Spirit — Beyond: Two Souls (Part 2)Ayk Iano
- Metagame Part 1 – As a Function of DesignZachery Oliver
- Metagame Part 2 – As a Community ExerciseZachery Oliver
- Metagame Part 3 – As DogmasZachery Oliver
- Metagame Part 4 – Independence and SubmissionZachery Oliver
- Missions Week: A Call for the Christian Gaming Community to Really Matter for ChristYann Wong
- Missions Week: Gamecell, or How To Become A Missionary To Your BasementM. Joshua Cauller
- Missions Week: Missional Mindset as the Thematic Content of GamesE. W. Chung
- Missions Week: Missions Quest (Part 1)Eric Anderson
- Missions Week: Missions Quest (Part 2)Eric Anderson
- Missions Week: The Next Generation’s Effect on Evangelism and DiscipleshipAndrew Crawford
- Missions Week: Video Game Evangelism – Pros and PitfallsZachery Oliver
- My Brother Plays Bioshock (Part 1)Zachery Oliver
- My Brother Plays Bioshock (Part 2)Zachery Oliver
- Narrative Versus Conquest – Video Games and ConflictZachery Oliver
- Narrative Versus Conquest: Learning to ConquerZachery Oliver
- Ninth Day of Christmas – Wasteland 2M. Joshua Cauller
- No, Reality is Awesome! – On Video GamesZachery Oliver
- On Accuracy and Final Fantasy Tactics (Part 1)Zachery Oliver
- On Accuracy and Final Fantasy Tactics (Part 2)Zachery Oliver
- Optimal Strategies of Submission: Explications and ComparisonsZachery Oliver
- Optimal Strategies of Submission: Self-Reflection and ConclusionZachery Oliver
- Optimal Strategy of Submission: Punishment and FairnessZachery Oliver
- Participation and Observation – Squaresoft, History, and Nailing the BalanceZachery Oliver
- Participation and Observation: Castlevania’s Lords of ShadowZachery Oliver
- PAXtravaganza 2013! (Introduction)Zachery Oliver
- Persona 4 and the Detective Story (Part 1) – IntroductionZachery Oliver
- Persona 4 and the Detective Story (Part 2) – ParadoxZachery Oliver
- Persona 4 and the Detective Story (Part 3) – Authority and DeceptionZachery Oliver
- Persona 4 and the Detective Story (Part 4) – Characters and the ObviousZachery Oliver
- Persona 4 and the Detective Story (Part 5) – The Trick of LifeZachery Oliver
- Point: Why I Hate JRPGsM. Joshua Cauller
- Progress (Part 1)Zachery Oliver
- Progress (Part 2)Zachery Oliver
- Progress (Part 3)Zachery Oliver
- Raid Finder is Broken: The ProblemZachery Oliver
- Remakes and Remasters (Part 1)Zachery Oliver
- Remakes and Remasters (Part 2)Zachery Oliver
- Repetition (Part 1) – Game LoopsZachery Oliver
- Repetition (Part 2) – Paul the TentmakerZachery Oliver
- Repetition (Part 3) – Power Tools and the Messianic SecretZachery Oliver
- Repetition (Part 4) – MemorizationZachery Oliver
- Restrictions (Part 1)Zachery Oliver
- Restrictions (Part 2)Zachery Oliver
- Review: Journey (* star) Part 1Zachery Oliver
- Review: Journey (* star) Part 2Zachery Oliver
- Second Day of Christmas – StriderZachery Oliver
- Self-Effacement in Game Development (Part 1)Zachery Oliver
- Self-Effacement in Game Development (Part 2)Zachery Oliver
- Seventh Day of Christmas – DestinyBryan Hall
- SEX WEEK – Destroying What We LoveDavid Prysock
- SEX WEEK – Harem vs Waifu: Eroge, Virtual Polyamory and Monogamy on TrialPatrick Gann
- SEX WEEK – Interacting with Video Game Sexuality: A Christian ViewYann Wong
- SEX WEEK – Intimacy Quest: Why Are Video Games Trying To Do Sex?M. Joshua Cauller
- SEX WEEK – Lust, Video Games, and AwarenessEric Anderson
- SEX WEEK – Media Pornography and True SexualityZachery Oliver
- SEX WEEK – Watch Out For The Goombas!Bryan Hall
- Sixth Day of Christmas: Mass Effect 3JosephL
- Tenth Day of Christmas – Far Cry 4Ayk Iano
- The “Emo” Japanese Game: Hideaki Anno and The Culture Gap (Part 3)Zachery Oliver
- The “Emo” Japanese Game: Neon Genesis Evangelion (Part 2)Zachery Oliver
- The “Emo” Japanese Game: Origins and Buddhism (Part 1)Zachery Oliver
- The “Emo” Japanese Game: Final Fantasy and Psychological Deception (Part 4)Zachery Oliver
- The Answers of the Ineffable Part 1 – TED Talks and SimplificationZachery Oliver
- The Answers of the Ineffable Part 2 – The Mysteries of Bob DylanZachery Oliver
- The Answers of the Ineffable Part 3 – Barth and the Unknown GodZachery Oliver
- The Answers of the Ineffable Part 4 – Video Games!Zachery Oliver
- The Apostle Paul and The Wolf Among Us: Episode 1M. Joshua Cauller
- The Art of Balance: Conclusions (Part 5)Zachery Oliver
- The Art of Balance: Is Moderation Good or Bad? (Part 3)Zachery Oliver
- The Art of Balance: Nerfs and Buffs (Part 2)Zachery Oliver
- The Art of Balance: Scriptural Evidences (Part 4)Zachery Oliver
- The Art of Balance: Symmetry and Asymmetry (Part 1)Zachery Oliver
- The Burden of Sequels and Change (Part 1)Zachery Oliver
- The Burden of Sequels and Change (Part 2)Zachery Oliver
- The Creed of the Assassins (Part 1)Zachery Oliver
- The Creed of the Assassins (Part 2)Zachery Oliver
- The Fall of Seiken Densetsu – Part 1Zachery Oliver
- The Fall of Seiken Densetsu – Part 2Zachery Oliver
- The Fall of Seiken Densetsu (Part 3)Zachery Oliver
- The Japanese Style (Part 1)Zachery Oliver
- The Japanese Style (Part 2)Zachery Oliver
- The Necessary Turn: A Video Game Eucatastrophe – Materialism and the Role of Myth (Part 1)Zachery Oliver
- The Necessary Turn: A Video Game Eucatastrophe – The Illusions of Choice (Part 2)Zachery Oliver
- The Pause Button (Part 1)Zachery Oliver
- The Pause Button (Part 2)Zachery Oliver
- The Pause Button (Part 3)Zachery Oliver
- The Prickly Problem of Private Servers (Part 1)Zachery Oliver
- The Prickly Problem of Private Servers (Part 2)Zachery Oliver
- The Quest for a Japanese Xbox 360 Part 1 – Shmups Are Fun!Zachery Oliver
- The Quest for a Japanese Xbox 360 Part 2 – The Travails of ImportingZachery Oliver
- The Theology Gaming Sessions: M. Joshua CaullerBryan Hall
- The Theology of Horror Games – The Biblical Approach to Horror (Part 3)Zachery Oliver
- The Theology of Horror Games: Introduction (Part 1)Zachery Oliver
- The True Horde, The Only Horde, and Pride Part 1 – The Villains of WoWZachery Oliver
- The True Horde, The Only Horde, and Pride Part 2 – Grom’s Legacy and Human PersonalityZachery Oliver
- The True Horde, The Only Horde, and Pride Part 3 – Changing the Framework of Your Life Through ChristZachery Oliver
- The Wind Waker’s Trinity Problem (Part 1)Zachery Oliver
- The Wind Waker’s Trinity Problem (Part 2)Zachery Oliver
- Theology Gaming Manifesto?Zachery Oliver
- Theology Gaming’s Best Games of 2013M. Joshua Cauller
- Third Day of Christmas – Wolfenstein: The New OrderElijah
- Twelth Day of Christmas – RAGEJosephL
- Understanding Game AI and Design Part 1: Intro and State MachinesZachery Oliver
- Understanding Game AI and Design Part 2: Planning Systems and TerrainZachery Oliver
- Understanding Game AI and Design Part 3: Examples and ConclusionsZachery Oliver
- Video Game Simulation and Christian Imagination (Part 1)Zachery Oliver
- Video Game Simulation and Christian Imagination (Part 2)Zachery Oliver
- Video Games and Anger (Part 1)Zachery Oliver
- Video Games and Anger (Part 2)Zachery Oliver
- Video Games and Anger (Part 3)Zachery Oliver
- Video Games as a Business – A Blizzard Case StudyZachery Oliver
- Video Games as a Business – A Proper Theology of Money (Part 1)Zachery Oliver
- Video Games as a Business – A Proper Theology of Money (Part 2)Zachery Oliver
- Video Games as a Business – Corporate Approaches to Customers (Not Consumers)Zachery Oliver
- Video Games as a Business – Corporate PersonhoodZachery Oliver
- Video Games as a Business – Manipulation or Satisfaction?Zachery Oliver
- Video Games as a Business – Patronage and its EffectsZachery Oliver
- Video Games as Business – IntroductionZachery Oliver
- Video Games, Art, and Objective Standards – Addressing the Critics and Game StudiesZachery Oliver
- Video Games, Art, and Objective Standards – Avoiding AbstractionsZachery Oliver
- Video Games, Art, and Objective Standards – ConclusionsZachery Oliver
- Video Games, Art, and Objective Standards – Defining the Video GameZachery Oliver
- Video Games, Art, and Objective Standards – IntroductionZachery Oliver
- Video Games, Art, and Objective Standards – Judging Video Games as “Art” (1)Zachery Oliver
- Video Games, Art, and Objective Standards – Judging Video Games as “Art” (2)Zachery Oliver
- Video Games, Art, and Objective Standards – Judging Video Games as “Art” (3)Zachery Oliver
- Video Games, Art, and Objective Standards – LudologyZachery Oliver
- Video Games, Art, and Objective Standards – NarratologyZachery Oliver
- Video Games, Art, and Objective Standards – Preliminary Objections (1)Zachery Oliver
- Video Games, Art, and Objective Standards – Preliminary Objections (2)Zachery Oliver
- Video Games, Art, and Objective Standards – Understanding The “Live” CreatureZachery Oliver
- Video Games, Art, and Objective Standards – Video Games as Pragmatic Experiences (1)Zachery Oliver
- Video Games, Art, and Objective Standards – Video Games as Pragmatic Experiences (2)Zachery Oliver
- Violence and Video Games (Part 1)Zachery Oliver
- Violence and Video Games (Part 2)Zachery Oliver
- WAR (An Intertain Exploration)Ayk Iano
- What did GameCell choose for Choice Night?M. Joshua Cauller
- What’s Great About God of War? (Part 1)Zachery Oliver
- What’s Great About God of War? (Part 2)Zachery Oliver
- What’s Great About God of War? (Part 3)Zachery Oliver
- Why Do You Play Video Games?Zachery Oliver
- Why Do You Play Video Games? – A DebateZachery Oliver
- Why Does Yann Wong Play Video Games?Yann Wong
- Why I Play Video GamesBryan Hall
- Wolf Nipples – Toplessness in Wolf Among Us: Episode 2M. Joshua Cauller
- World of WarCraft PvP – AshranZachery Oliver
- World of WarCraft PvP – ConclusionsZachery Oliver
- World of WarCraft PvP – NegativesZachery Oliver
- World of WarCraft PvP – PositivesZachery Oliver
- World of WarCraft PvP – RemediesZachery Oliver
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