23 And He was saying to them all, “If anyone wishes to come after Me, he must deny himself, and take up his cross daily and follow Me. 24 For whoever wishes to save his life will lose it, but whoever loses his life for My sake, he is the one who will save it. 25 For what is a man profited if he gains the whole world, and loses or forfeits himself? 26 For whoever is ashamed of Me and My words, the Son of Man will be ashamed of him when He comes in His glory, and the glory of the Father and of the holy angels. 27 But I say to you truthfully, there are some of those standing here who will not taste death until they see the kingdom of God.”
Luke 9
Category: Features
Big multi-part articles.
Video Games, Art, and Objective Standards is an exhaustive look at video games, the ambiguities of art, and how they come to rest on objective standards – though maybe not in the way you were thinking. This series intends to show video games are a unique medium that deserves a special criteria and methodological examination. This is part and parcel of my theology as well. I invite you to leave comments on any section below!
- Introduction
- Preliminary Objections (2)
- (Preliminary Assumptions) Defining the Video Game
- Game Studies – Ludology
- Game Studies – Narratology
- Dewey – Understanding the “Live Creature”
- Dewey – Avoiding Abstractions
- Dewey – Video Games as Pragmatic Experiences (2)
- Judging Video Games as “Art” (2) (3)
- Addressing the Critics and Game Studies
- Conclusions
If video games are not art, then they are something better.
– Richard Terrell, Critical Gaming Network
From an exclusivist view on any side, video games are misrepresented in both their content and their essential elements. The idea of video games as “an experience” solves the problems of both sides. Instead of isolation, narratives and rules exist in collaboration to create a unique “experience” within a particular work, both with the artistic intent of the developers and the reception of the players.
Every year, we put our heads together and come up with the best and most important video games of the year. [Editor’s Note: Lies. We never do this, and this is just Josh’s opinion with sprinkles of other people’s additions] As such, it seemed best to put together a completely sincere list without any conjecture or trolling. [Editor’s Note: Again, all lies] We hope you enjoy. List after the jump!
Following PART 1 of this study on Beyond: Two Souls, the contrast between Aiden and the Holy Spirit continues…
The Issue of MOTIVE
From watching footage of the game before its release, I have always felt particularly intrigued by “The Party”, a chapter where Jodie takes a break from her confined lifestyle and joins a group of teenagers in a birthday celebration. It is amusing to see how hard she tries to fit in — either by drinking beer, smoking marijuana, or dancing intimately with a boy — but at the end of the day, the condition of interdimensional attachment creates a chasm that impairs their acquaintance.
One thing leads to another, and eventually Jodie is utterly ostracised and thrown into a cupboard under the stairs. Once she escapes with the help of Aiden, however, an option of revenge is available. So I take it on with glee, ready to show those bullies the consequences of messing with the supernatural. I cannot wait to use Aiden and methodically destroy the party.