Author: Zachery Oliver

Zachery Oliver, MTS, is the lead writer for Theology Gaming, a blog focused on the integration of games and theological issues. He can be reached at viewtifulzfo at gmail dot com or on Theology Gaming’s Facebook Page.

March 2, 2014 / / After Church
February 28, 2014 / / Essays

Editor’s Note: Think of these as preliminary thoughts. I wouldn’t call them “fully formed” yet, just a thought experiment of sorts about stories in video games.

I had thought, for a long time, that I was the player character. I controlled his/her/its thoughts, movements, and actions within the game world. Zachery Oliver fundamentally determine what happens onscreen in a narrative of his own making. While thinking this, I did not realize how many loaded assumptions play into the process of that thought, consciously or not.

No one denies, of course, that people create stories. That plays into human personality and actions for generations. People pass tales, myths, and narrative about communities, individuals, and gods throughout time and space. Part of our design shapes our life, psychologically speaking, in the form of a story with each particular instance turning into its own dramatic arc. We use this example from pop culture and sports (just watch Sportscenter, and see them recast every games as a narrative of some sort) to religious devotion (i.e., “God has a plan for my life”). In all cases it shows our brains turning a series of happenings into some intelligible.

February 27, 2014 / / Video Games

Editor’s Note: So we had a conversation about the topic, and here’s what happened. I should note that Jay Tholen is the lead designer-developer of Dropsy, not mentioned in this conversation but certainly relevant. As well, Caleb Miller has not written/been involved in Theology Gaming in any official capacity, but his additions to the conversation deserve to be seen.

Zachery Oliver: Why are Christian games bad? And how can they improve? Just an idea that popped in my head. Can you sum up your position in a paragraph?