Indie developers, I’ve found, have started to throw themselves into predictable patterns a lot of the time. They take a nostalgic concept, throw in a few tweaks, add another traditional genre to the mix, and a game concept suddenly emerges. Even so, they tend to work within already existing categories, adding bits and pieces of traditional approaches that already work. Like mixing chocolate and peanut butter, or building your house on a rock rather than sand, it tends to work out better than the alternative.
Author: Zachery Oliver
Zachery Oliver, MTS, is the lead writer for Theology Gaming, a blog focused on the integration of games and theological issues. He can be reached at viewtifulzfo at gmail dot com or on Theology Gaming’s Facebook Page.
The Grandmaster (US Version) – That popular criticism “style over substance” comes to mind when talking about The Grandmaster. Critics mostly fawned over it, while more than a few of us left the film scratching our heads at what just happened? I’m incredibly glad I did not watch this in the theater, because I cannot imagine my disappointment at this seemingly stellar product (and no, it’s got nothing to do with that arbitrary Martin Scorsese name-drop in the title). What happened to make this film pretty terrible comes down to a number of different factors.
