Author: Zachery Oliver

Zachery Oliver, MTS, is the lead writer for Theology Gaming, a blog focused on the integration of games and theological issues. He can be reached at viewtifulzfo at gmail dot com or on Theology Gaming’s Facebook Page.

January 24, 2014 / / Essays

What’s the problem with Nintendo? Sales went down the tubes. My earlier article proved a total nonstarter, of course. Obviously, neither I nor President Iwata understands the market his company once helped create. Nintendo faces a structural problem, but also a market based one, a terrible product, and bad self-promotion; a variety of factors led to this points, ones which go beyond the rose-colored lens of Nintendo nostalgia and into the cold, harsh, objective light of day.

The problem is not really a problem with Nintendo. It’s a problem with the audience and a problem with Nintendo’s messages to the consumer. Let’s dive deeper.

January 23, 2014 / / Essays

Since it seems the Christian game community suddenly finds itself on the idea of preconceived notions and judging things on face value, allow me to say a few words: Maybe we all judge the traditional video game on face value.

I can say, for a fact, that fighting games scare me with their dexterity, execution, mind games, and mental speed requirements. Even though I always was and remain a great fan of most two-dimensional fighters, I can’t say with any confidence that my modicum of skill could fit into any category other than “noob”.

noob-saibot-mortal-kombat
No, not this kind of Noob.
January 21, 2014 / / Essays

10 For we are His workmanship, created in Christ Jesus for good works, which God prepared beforehand so that we would walk in them.

Ephesians 2:10

I believe, rather solidly and definitively, that video games only hold you by their aesthetics for only so long. I know plenty of games that strike you with their art styles, but immediately falter. I prefer that experience to something far worse when the game’s flaws become apparent to the player in the last vestiges of the developer’s intended pathway.

January 20, 2014 / / Monday Update

Since snow descended on my town, my weekend ended up a Fortune Street marathon of sorts (at least from my reckoning). Given that, I figured I could amend my previous review of the game while adding a few notes to the process.

1. Don’t Play This Like a Real Investment Portfolio

Fortune Street’s a video game. Thus, the rules that apply to real investment do not necessarily apply here. For example, Fortune Street makes it impossible to invest on margin; you may only use the assets you own. Assets can’t be given to you by other players; you must make a deal or create said assets yourself (or the AI will give them to you).

Fortune Street Stuff
But the AI is a fickle mistress/manslave.