The Beatitudes and The Bouncer

The first year of a new video game system, contrary to the modern era, always brought anticipation and excitement. There wasn’t the dread of paying hundreds of dollars for infinitesimal graphical improvements; you were participating in the next generation.  This isn’t solely the role of video gamers; the developers, finding…

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The List: Chronicles of Riddick – Escape From Butcher Bay Part 3

Immanuel-Kant

Part 2 Video games change the dynamics on how we consume media. Strangely enough, we do not just receive stories and perform actions when playing games. As the visuals on screen turn from something less abstract (say, away from the depictions of walking mushrooms and evil plants), we increasingly find…

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Fictional Depictions of Sin Part 2 – Intent and Description

intent-away-cover

Please read Part 1 First! Intent At the same time, we know that intent plays a large part in how we perceive sinful behavior, as Matthew 5 says pretty definitively: 21 “You have heard that the ancients were told, ‘You shall not commit murder’ and ‘Whoever commits murder shall be liable to the court.’ 22 But…

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