Podcast #68 – Inaccessible Games

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Zach, Ted, Elijah, and Prince David Doherty talk about inaccessible games, and how they can be more accessible without compromising their depth.

Topics include holographic contracts, royalty, matchmaking, loadouts, Wii Fit, Injustice, Defender, Call of Duty, Unreal Tournament, Halo, Evolve, Pac-Man, Titanfall, Dr. Mario, Magical Tetris Challenge, Bioshock 2, Resistance, Planetside, Counter Strike: Global Offensive, Killzone, Street Fighter, Skullgirls, Assassin’s Creed, Crusader Kings II, Portal, Yomi, Combos, Killer Instinct, Hearthstone, Scrolls, Warframe, freemium games, real life achievement points, how to use Twitter, and Chilis!

 

About Zachery Oliver

Zachery Oliver, MTS, is the lead writer for Theology Gaming, a blog focused on the integration of games and theological issues. He can be reached at viewtifulzfo at gmail dot com or on Theology Gaming’s Facebook Page.
  • I’m not sure you reached a conclusion about what would make fighting games more accessible. If in-depth training modes are too daunting, then what? I’ve played a few fighting games that had training modes that taught players many of the nuances of their respective games. Is that too intimidating? (I suddenly want to write an article about this).