Podcast #67 – Evil War Gondolas

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Zach, Ted, Elijah, Jonathan Clauson, and Eric Anderson talk about lots of stuff! Specifically, games you thought you were going to hate that you love, and whether or not evil in games is actually done well.

Topics include Dr. Who, Sniper Elite, Knights of the Old Republic, Assassin’s Creed, war gondolas, Splinter Cell, Far Cry, Final Fantasy X-2, Binary Domain,  video game soundtracks, Dead Space, Alan Wake, Lightning Returns: Final Fantasy XIII, the violent dream vacation of Mr. Clauson, Dominion, Resident Evil, Hearthstone, Skyrim, Sleeping Dogs, Shadows of Mordor, Mass Effect, Tomb Raider, Drakengard, Dungeon Lords, Dungeon Master, Sentinels of the Multiverse, and Counterspy,

About Zachery Oliver

Zachery Oliver, MTS, is the lead writer for Theology Gaming, a blog focused on the integration of games and theological issues. He can be reached at viewtifulzfo at gmail dot com or on Theology Gaming’s Facebook Page.
  • I want a war gondola!

    A game I thought I’d hate was Mortal Kombat 9. I’ve always thought the MK series was more gimmick than gameplay, which was one of several reasons I preferred Street Fighter. However, I had friends who wanted to play MK9 all the time, so I gave it a shot and discovered this entry’s gameplay was much better. Plus, I grew to love several characters, in particular Raiden.

    As for evil in games, unlike the apparently heartless Zachery, I do find myself at odds playing evil first. If I do despicable things in a video game, I feel a strange guilt even though it’s simulated. I think it’s because most people are highly empathetic. (That’s my short answer, anyway).

    • Ted Loring

      Good point on the empathy.