Podcast #0 – Random Ramblings

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A nice pre-Christmas gift to you all! Or a test foisted upon an unsuspecting public – only you can tell!

Welcome to the first of (hopefully) many Theology Gaming podcasts (and hopefully with better production values)! My friend Joe and I discuss video games in the most rambly and egregiously tangential way possible – subjects include Hotline Miami, Rogue Spear, indie games, Journey, Mario, Slender, Half-Life, academia, Ferris Bueller (told you it was all tangent-like), and games with guys with masks. At least it’s an entertaining half-hour experiment, at the very least!

Also: I definitely made some mistakes in referring to my own articles: The Final Fantasy XIII was about Jonah, not Joshua. It’s definitely NOT telekinesis. And yes, next time my microphone will be of a much higher quality (I could tell the sound quality was off after we recoded; oh well, live and learn!).

But yeah, enjoy! Hopefully the first of many more to come!

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About Zachery Oliver

Zachery Oliver, MTS, is the lead writer for Theology Gaming, a blog focused on the integration of games and theological issues. He can be reached at viewtifulzfo at gmail dot com or on Theology Gaming’s Facebook Page.
  • Love this. Thanks for the compliment on my writing style. 🙂
     
    I’m starting to really question your gaming judgement on Hotline Miami. Haha.
     
    Did know that you can click-lock on targets (an essential skill)? As for the semi-random outcome of enemy response, I kinda liked that I had to actually take notice of exactly what they’re doing before I just barge in. Or I had to just be really quick at responding after I barged in. At 3 hours, I was hooked on the main narrative flow. At 8 hours, I was done with the main game. But at 16 hours, I wasn’t resting utnil I got all achievements and getting all A+ ratings (something I have not done in any game for years). And I must say that I don’t feel like the game is unbalanced or cheap. It’s just about figuring out how to use the right mask and the right tactics. 
     
    And you haven’t played Journey yet?!? ARGH! Yeah, I’m pretty sure you’re gonna hate it. 🙂
     
    Joe seems cool. Does he have a web presence?

    • I like the writing. I like writing different from everything else I read (and what I write, for example).Click-locking sounds like it would solve a LOT of problems. I can’t tell you how many times I missed throwing things at people. I will have to try this. Still don’t like the feel of the game very much, but perhaps I will get into it at some point.The randomness, on the other hand, is weird and convoluted. On the one hand, you’ve got dumb AI with super accuracy. On the other hand, the patterns change slightly every time. Without this clicklock, I imagine it’s rather horrible timing a throw when the enemy has a different pattern. Since Hotline Miami is partly stealth, partly action, partly a puzzle game, it’s a rather schizophrenic experience, to say the least. Well, it seems like everyone, their mother, and their tenth cousin twice removed has played Journey, so I cannot escape its grasp. I’m not going in hating it, of course, but I will get to it.Joe does not have a web presence (except on Facebook), but he’ll be on frequently. You’re welcome to join the podcast (still testing, setting things up for a “grand opening, so to speak).

      • @Zachery Oliver Yeah. I thought the game taught you how to click-lock. It makes storming rooms infinitely easier. And some of the weapons have really narrow windows when thrown. After about 14 hours of the game, though, I stopped worrying about click-locking, because I was going for huge floor-clearing combos and I found ways around needing to be perfectly accurate, since the click-locking largely slows down the combo chains. Also, the third mask in the game is one of the best, Tony. I use that one a lot. 
         
        I’d love to join in on the podcast. I’ve been wanting to do that for a while but never got decent recording equipment. I”m guessing my mac’s microphone should work pretty well if we do it with Skype. Or did you have any other ideas?

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